For the purpose of keeping spectators informed as to the time remaining during intermissions, the Game Timekeeper will use the electronic clock to record the length of intermissions. The clock will start for the intermission immediately at the conclusion of the period. Intermissions are 18 minutes in length, unless otherwise defined.
If there are unusual delays for any reason, (e.g., altercation, arena installations, ice, or ice resurfacing problems) it is important to use discretion in starting the clock.
To notify the teams that it is time to return to the ice surface at the beginning of each period, the official game timekeeper will sound a buzzer in the dressing room area to inform the teams using the following systems at each ice hall:
- Three (3) minutes remaining on the game clock - One (1) blast of the alarm by the official game timekeeper indicating that in one minute the teams will be called to the ice surface.
- Two (2) minutes remaining on the game clock - Two (2) blasts of the alarm by the official game timekeeper calling for the home team to immediately leave their dressing room and return to the ice surface. The away team immediately follows the last player of the home team to the ice surface.
The Home Team has the option to propose amendments to this procedure to ensure that the players are on the ice to start the period at the correct time.
For more information refer to DEL Regulations